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- //CGVER1.8
- vs_1_1
- // DX9 Vertex shader generated by NVIDIA Cg compiler
- // cgc version 1.1.0003, build date Jul 7 2003 11:55:19
- // command line args: -q -profile vs_1_1 -entry main -profileopts dcls
- // nv30vp backend compiling 'main' program
- def c6, 0.5, 0, 0, 0
- //vendor NVIDIA Corporation
- //version 1.0.02
- //profile vs_1_1
- //program main
- //semantic main.ModelViewProj : C0
- //semantic main.TexSize
- //semantic main.TexScale
- //semantic main.g_VSCONST_0_025_05_1 : C28
- //var float4 IN.Position : $vin.POSITION : POSITION : 0 : 1
- //var float4 IN.TexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : 0 : 1
- //var float4x4 ModelViewProj : C0 : c[0], 4 : 1 : 1
- //var float4 TexSize : : c[4] : 2 : 1
- //var float4 TexScale : : c[5] : 3 : 1
- //var float4 g_VSCONST_0_025_05_1 : C28 : c[28] : 4 : 1
- //var float4 HPosition : $vout.POSITION : POSITION : -1 : 1
- //var float4 Tex0 : $vout.TEXCOORD0 : TEXCOORD0 : -1 : 1
- //var float4 Tex1 : $vout.TEXCOORD1 : TEXCOORD1 : -1 : 1
- //var float4 Tex2 : $vout.TEXCOORD2 : TEXCOORD2 : -1 : 1
- //var float4 Tex3 : $vout.TEXCOORD3 : TEXCOORD3 : -1 : 1
- //const c[6] = 0.5 0 0 0
- dcl_texcoord0 v7
- dcl_position v0
- dp4 oPos.x, c0, v0
- dp4 oPos.y, c1, v0
- dp4 oPos.z, c2, v0
- dp4 oPos.w, c3, v0
- mov r0.x, c6
- mul r0.zw, r0.x, c4.xxxy
- add r0.xy, v7.xy, -r0.zw
- mad oT0.xy, r0.xy, c5.x, r0.zw
- mad oT1.xy, r0.xy, c5.y, r0.zw
- mad oT2.xy, r0.xy, c5.z, r0.zw
- mad oT3.xy, r0.xy, c5.w, r0.zw
- // 11 instructions
- // 1 temp registers
- // End of program
-